The official page does not print a biome list or a required Speed for each one. Players of this place use a stable eight-step ladder. Treat it as the working map, and trust the live stage if a patch renames a zone. Each stage also has a short wiki page under Biomes.
| Order | Stage | What it is for | Move on when |
|---|---|---|---|
| 1 | Grass | Learn the grab, the hatch, and the lava cue | Desert attempts succeed sometimes |
| 2 | Desert | First animals that should replace Grass fillers | Returns are clean and you have spare Speed |
| 3 | Beach | Longer paths and new ledge mistakes | You clear it with time left before you greed Underwater |
| 4 | Underwater | Jumps and vertical lines | Trampoline and Speed make the stage repeatable |
| 5 | Arctic | Tighter chokepoints | Underwater is already consistent |
| 6 | Jungle | Bridge toward the end, with more player traffic | You can bank animals that fund Ancient tries |
| 7 | Ancient | High-risk eggs that can reshape the pen | Spare Speed, a proven trail, and an abort plan |
| 8 | Mythical | Current top of this ladder | Ancient clears in the same session are calm |
Push or farm
Push when most runs on your current biome finish with time left. Farm the previous biome when a death streak is burning the session. That is how offline earnings buy the next trail. Dying on Mythical often pays less per hour than hatching Ancient or Jungle eggs you can actually save.
A practical midgame split is a short training block, most of the time on the biome you clear, a few probes of the next one, and a hatch at the end. Later sessions flip toward fewer Ancient or Mythical attempts after a warm-up clear.
Other players
Seven is the server cap. One farmer can empty a Jungle or Ancient nest for a while. Drop a biome so hatches keep coming, or change servers. Do not spend the whole session on one contested spawn. Egg priorities by stage are on the egg tier list.
Badge or index rewards, if your build shows them, are a bonus after the pen is healthy. They are not a reason to die on a stage you cannot clear.
No numeric Speed requirement is reliable enough to print here. Bands that do hold up: basic treadmill habits for Grass and Desert, a real trail plus trampoline attention for Beach and Underwater, and spare Speed with an abort habit for Ancient and Mythical.
